About
I am a 3D computer graphics specialist holding a PhD in the fields of 3D visualization and Mixed Reality. I have vast experience in research and development in the fields of computer graphics, Mixed Reality, interaction, image processing, and VFX. I am an Unreal Engine expert with more than 5 years of experience including working as an Unreal Engine lecturer. I started programming more than 20 years ago and have more than 15 years of experience in OOP C++ programming.

- Birthday: May 1979
- Website: www.pointypixel.com
- Phone: +46 72 0347424
- Degree: PhD
- Email: [email protected]
- Phone: +46 72 0347424
- City: Helsingborg , Sweden - Vancouver, Canada
Technical Skills
Unreal Engine, Unity
XR development:Apple RoomPlan, Meta Space and Depth APIs, OpenXR, ARCore, ARToolkit, ARKit, MetaXR, Vuforia, ...
Programming:C++ (OOP), C#, Visual Studio, java, .NET, OpenGL, GLSL, Swift,...
MATLAB, OpenCV, scene reconstruction, 3D depth data analysis, object tracking and recognition, RGB camera data analysis, camera calibration, photogrammetry
3D software:3Ds Max (V-ray), Blender, AutoCAD, poser, ...
Other Skills:pixel and vector based design, non-linear film editing, DSLR photography, IBM SPSS, Microsoft Excel, blockchain technology, ...
Resume
I was born in Tehran, Iran. I started Programming about 25 years ago on my Amiga500. I studied computer hardware engineering for my Bachler's Degree. After graduation I worked for a few years in the film industry as photographer, film editor, script writer, and director's assistant. During my work with non-linear film editing and visual effects I found my interest and passion towards computer graphics. Then I moved to Sweden where I did my master’s in advanced computer graphics followed by doing my PhD in Computer graphics and visualization. I've been involved in various project in different branches of computer graphics.
Education
Ph.D. in Computer Graphics and Visualization & Graphic Design
2013 - 2018
Department of Science and Technology, Linköping University, Norrköping, Sweden
Dissertation: “Perspective correct hand-held augmented reality for improved graphics and interaction”
M.Sc. in Advanced Computer Graphics & Graphic Design
2009 - 2012
Department of Science and Technology, Linköping University, Norrköping, Sweden
Designing a large-scale audience interaction system using 3D depth sensor data to automatically detect audiences and their gestures.
Diploma in Non Linear Film Editing and Visual Effects
2003 - 2005
Tehran Institute of Technology, Tehran, Iran
B.Sc.in Computer Hardware Engineering
1997 - 2002
Department of Computer Sciences, Tehran Central Branch of Azad University
Dissertation: “Designing a 'law flow' parliamentary system using an OOP methodology and developing the system based on the analysis.”
Professional Experience
3D Software Engineer Leader
2025 - Present
3D Functional Area, Range Operations, Inter IKEA of Sweden
- Lead engineer in the developement of the Ikea of Sweden's Virtual product pipeline.
Senior 3D Engineer at IKEA Spatial Computing LAB
2021 - 2025
IKEA Marketing & Communication AB, Inter IKEA of Sweden
- Lead in the research, development, and implementation of future technologies in the domain of spatial Computing, HCI, and 3D computer graphics. Including Mixed Reality, realtime renderers, haptics, virtual interaction, open standards, and etc..
- Delegate projects to outsourced groups and companies and provide counsel on all aspects of the project.
- Contribute invention disclosure for patent applications in the field of spatial computing
Unreal Engine Lecturer
2020 - 2021
Forsbergs Skola, Stockholm, Sweden
- Teaching Unreal Engine Blueprint, C++.
Principal Research Engineer at Visualization Center C
2019 - 2021
linkoping University, Sweden
- Lead in the development, and implementation of SymbiGranso: A visualization and interaction command and control systemfor UAVs and USVs. The system is developed using Unreal Engine 4, C++ ,and ROS for both desktop and Virtual Reality displays.
Project Manager and Software Engineer for individual projects
2017 - 2019
linkoping University, Sweden
- MenuBin: An augmented reality menu visualization software forrestaurants, based on Unity engine and Vuforia
- Abiar: a farm management application based on Unity engine
Research Engineer, Software Engineer
2011 - 2017
linkoping University, Sweden
- 2013-2015: Collaborative Unmanned Aircraft Systems (CUAS), Visualisation and UI development, Flight Simulator LAB, Linköping,Sweden
- 2012: Augmented Reality in Building Construction Inspection Science and Technology Department, Linköping University, Sweden
- 2011-2012: Human Activity Recognition and Monitoring Science and Technology Department, Linköping University, Sweden
Software Engineer
2000 - 2009
- Photographer, film Editor, director’s assistant and Script Writer for movies
- Sales and System Manager at “Gardesh E Rooz”
- Co-founder, Programmer and Hardware Service at “Nosa Tech”
Publications
2021: A. Samini, K. Lundin Palmerius, and P. Ljung, ‘A Review of Current, Complete Augmented Reality Solutions’, in 2021 International Conference On Cyberworlds (Cw 2021), 2021, pp. 49–56
2019: A. Samini and K. L. Palmerius. Wand-Like Interaction with a Hand-Held Tablet Device—A Study on Selection and Pose Manipulation Techniques. In the Information journal, volume 10, number 4, article 152
2017: A. Samini and K. L. Palmerius. Popular performance metrics for evaluation of interaction in virtual and augmented reality. In 2017 International Conference on Cyberworlds (CW), volume 00, pages 206– 209, 2017
2016: A. Samini and K. Lundin Palmerius. A study on improving close and distant device movement pose manipulation for hand-held augmented reality. In Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology, VRST ’16, pages 121–128, New York, NY, USA, 2016. ACM
2016: A. Samini and K. Lundin Palmerius. A User Study on Touch Interaction for User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality, pages 304–317. Springer International Publishing, Cham, 2016
2015: A. Samini and K. Lundin Palmerius. Device registration for 3d geometry based user-perspective rendering in hand-held video see-through augmented reality. In L. T. De Paolis and A. Mongelli, editors, Augmented and Virtual Reality, volume 9254 of Lecture Notes in Computer Science, pages 151–167. Springer International Publishing, 2015
2014: A. Samini and K. Lundin Palmerius. A perspective geometry approach to user-perspective rendering in hand-held video see-through augmented reality. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, VRST ’14, pages 207–208, New York, NY, USA, 2014. ACM
2013: P. Dell’Acqua, L. V. Klompstra, T. Jaarsma, and A. Samini. An assistive tool for monitoring physical activities in older adults. In 2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH), pages 1–6, 2013